I've finished the work with scrolling. Static backgrounds, and tiled maps can be added to the game without eating the framerate.
Started to implement the player. Animating, enabling accelerometer and doing some basic movement.
For animations I needed sprite sheets which is a lot of work to create - for me as a programmer:). For that I found a really great app called Zwoptex. It also supports Cocos2d, so I'm sure I'll buy a license!
Also started to think about the social part of the game. I've never tried Game Center yet, so I made a search for it and found out that it only supports devices with iOS 4.1 or over.
A long time ago I tried out Openfeint so why not to go back and see how they are doing?!
After jumping to the developer section I found a great iOS feature: Game Center Compatibility. The problem is solved:)
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